For the better or worse, most users will find that at least on the offensive side of things that this isn't a complex of a task. Even if you're playing on the Madden difficulty setting and use nothing but loose Dime defenses over the course of an entire NFL season, you're probably not going to ever see the computer rush for more than 100 yards with a single back against you.īecause of this, the gameplay in Madden 2002 almost completely revolves around your ability to pass the ball and defend against the computer's passing attack. Similarly, users will find that regardless of the difficulty setting, whether Rookie or Madden, the CPU will never put up a good running game against you. Even if you tweak the AI sliders on these two levels, most users will find that it's in their best interest to abandon the running attack altogether. While running the ball is much easier than it has been in the past, it becomes a bit too overly difficult when you up the game's difficulty to All-Pro or Madden. You'll see how this affects the game most in the running game, where reading and accurately hitting the correct holes is much more important than your hand-eye coordination with moving the ball carrier around with the controller. Player control is fairly responsive with the one hitch being that it makes use of a momentum based physics model that leans towards sim-like control in that you won't be able to have players cut on a dime at full speed and keep that top speed. Gameplay The game can be played from several different camera angles including Madden, Madden Classic, Madden Long, Zoom Cam, Blimp, Sideline and Television, though only the first three are the only ones that are honestly playable. You can check up on the players that have retired and see how much each player in the league has improved, and then resign players that have had their contracts expired and take part in a pre-season draft of a created crop of college graduates. During the season, all of the same options that are available in a Single Season are available including the ability to trade players, sign free agents or release players, as the big difference comes at the end of a year when the off-season begins.ĭuring the off-season of a franchise, the user is allowed to take part in all of the same end of year tasks that a real general manager would take care of. The Franchise mode is the blood and guts here and can be played with options such as Salary Cap, Trade Deadline, Career Stats, and Draft Time turned on or off. In addition to the online play, which supports single game and franchise mode play, the PC also has a much more in-depth create-a-team abilities that allow for user-created logos and uniform colors that are much more highly adjustable than in the console iterations.īeyond the PC-exclusive options, Madden NFL 2002 also features many other features that will be seen in versions across all platforms including Exhibition mode, Practice, Season, Franchise and Great Games. That said, PC owners will be pleased to know that they're getting the most feature rich Madden around with plenty of extra stuff that's not in any of the console versions. Play Modes And despite being a small step in the right direction, Madden NFL 2002 for PC is once again more of a console rehash than it is something new or innovative, as it's based mostly on last year's PlayStation 2 engine instead of the much-improved 2002 console iteration.
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