Psychosquid and Ulysses debut here, and are some of the toughest aliens in the game Psychosquid moves very quickly, has plenty of health and can regenerate if the player is careless. However, Beetlemunchers are much more lucrative, dropping pearls that grant the player $500 when clicked. Guppycrunchers on their own provide little money their beetles are worth only $150, which leaves the player only $50 in profits, should it release only one beetle before it gets hungry again. ![]() Guppycrunchers release beetles that crawl up the tank, which Beetlemunchers use as their sustenance. Like Tank 2, the best money-making fish in this stage is dependent on another. This tank introduces Guppycrunchers and Beetlemunchers. ![]() Laser Upgrade: $1000 (available from 2-2 onward).Starcatcher: $750 (available from 2-2 onward).This tanks introduces alien signatures that can be used to identify the type of alien before it enters the tank. The latter is one of two enemies in the game that fire projectiles which the player must destroy by shooting them. The former is the only alien in the game that cannot be harmed by the player's weapon, and instead must be defeated using food. This tank introduces Star Potions and Starcatchers.ĭifficulty ramps up considerably in this tank as the player must learn that some fish depend on others to survive, outside of a predatorial sense Star Potions must be fed to Guppies, who become Star Guppies that drop stars that Starcatchers eat. Laser Upgrade: $1000 (available from 1-3 onward).Carnivore: $1000 (available from 1-3 onward).Food Quantity Upgrade: $300 (available from 1-2 onward).Food Quality Upgrade: $200 (available from 1-2 onward).Sylvester and Balrog debut here the former serves as a weak enemy that is used to explain how fighting aliens works, and the latter is presented as a stronger enemy to urge the player to upgrade their weapon. One pet slot is not used because this tank is simple. Items start off fairly cheap, with only the egg piece price increasing per level. Tank 1 serves as the tutorial stage, explaining various things that the player will need to remember, like how to feed fish, buy upgrades and combat aliens. ![]() This tank introduces Guppies and Carnivores. The time for each Bonus Round increases per level, starting at 10 seconds. It is identical to Adventure Mode, however, there is now a Bonus Round at the end of every level. The player is armed with a laser to defend their tank, which can be upgraded for a certain amount of money to deal more damage.Īt the end of each tank (except Tanks 4 and 5) is a Bonus Round, where the player collects as many shells as they can in a limited time.Īfter completing Adventure Mode for the first time, Bonus Adventure is unlocked. The player's goal is to cycle through the food chain to produce the most amount of money possible to complete the level as fast as possible.Īliens, first introduced in Tank 1-2, are the player's threat to the money-making process. Each level starts with already placed fish, that being two guppies in tanks 1, 2 and 3, and one breeder in Tank 4.
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